Development Blog

Latest development blog posts

AirportCEO.com

January 23, 2016

Woho! After months of tedious waiting and checking up we’ve now managed to claim www.airportceo.com!

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Dev Blog 13: We’re too busy Coding

January 22, 2016

The advancements we’ve done over the past two weeks has really been huge and the game is coming along in a speed like never before. We’re currently focused on polishing...

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Dev Blog 12: First Physical Meeting

January 5, 2016

We’re kicking off 2016 with the development team’s first ever physical meeting. As we’ve previously been developing the game form different parts of the world we are now back...

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Happy Holidays and Happy New Year!

December 24, 2015

We want to take the opportunity to thank everyone who have taken an interest in Airport CEO so far. 2015 has marked an exciting beginning of this project and we expect to see...

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Dev Blog 11: Finals are Over!

December 8, 2015

We just wanted to make a short update to tell you that we’re still alive and well and developing.

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Introducing the Team Part 2

November 24, 2015

You have already met my dear friend Olof and now it is time for me, Fredrik, to introduce myself.

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Dev Blog 10: Developing a bunch of systems

November 17, 2015

As work progresses we are now looking into creating the very fundamental systems for making the airport operate properly.

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Dev Blog 9: Job Ticket System & Passengers with a mind of their own

November 8, 2015

We have taken a few steady steps forward this week by properly implementing the role of the employee within the terminal.

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Introducing the Team Part 1

November 3, 2015

As we’ve now officially entered the fourth month of intense development we’d thought it might be a good idea to introduce some of the team members currently working on the project.

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Dev Blog 8: Taxiway v.2 & Passenger Pathfinding

November 1, 2015

A* (A-star) is a best practice algorithm for pathfinding i games, which we decide to use for passengers and aircraft. It is an easy but still complex method to implement and is...

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