Dearest future CEO, how we long to remove that “future” and give you the job today, welcome to the 61st devlog. Another week has gone and we’ve yet again been able to put in a lot of hours, some of us more than the other, but nonetheless great progress has been made.
But today it is time to talk about something different. Q1 is about to end and ACEO is yet to be released. As you of course can understand, we won’t make Q1. We’ve mentioned this a couple of times before in the devlogs, on the forums and on one and another reddit post but it is time to emphasize this matter and so it is time to give you a complete rendition of the current status of our development build.
Looking at the current state of the game, we have implemented all the features that we planned for the pre-alpha. Right now our only focus is to thoroughly test the different systems to make sure there are no major, potentially gameplay destroying, bugs or errors. We are basically spending every single available hour on testing and polishing different aspects of the game.
As we are nearing end of Q1, naturally we’ve gotten this question a lot. We have always said that our aim was to release in Q1 but with only few days left and some changed circumstances the last months it is fair to say that this target will not be met. This is of course disappointing to many fans and not the least ourselves but as we’ve mentioned several times before, we’re a two man studio with jobs and school obstructing our true interest, ACEO. There are many reasons why this goal was not meet and even though we hate to throw a bunch of excuses at you, we would just like to remain transparent and to share some of the contributing factors:
Before you start to panic, we can assure you that the release is not far out. This is not a six month “delay” because as you have seen in the first gameplay, and what you will see in the second and third video, is that most of the core game aspects are ready to ship. Our only goal right now is to have a shippable version as soon as possible. We are not implementing anything major and new in the game from now on, general aviation was the last addition because it made a lot of sense from a pre-alpha content perspective. All focus will be on testing and polishing existing game mechanics. We have decided not set a date, week or even month. We understand that many of you don’t like this decision but we really hate to miss a deadline or break a promise. We are only two guys doing this on our free time and trust us and we have made huge sacrifices to come this far. We are extremely proud of how far we have come and very excited for what the future may hold. Judging by the feedback we get from you, the amazing community, you love the attention to detail and potential quality of ACEO and that requires meticulous development.
When we’re ready, Steam Greenlight Campaign and if, or when, that is successful then release once integration with Steamworks SDK is complete.
Even though Olof has been in Iceland and enjoying the mind-blowingly beautiful country side (seriously, go there if you have the chance and possibility) a lot of progress has still been made with Fredrik pulling crazy hours.
The second gameplay video featuring general aviation, staffing, basic management such as more contract acceptance as well as aviation fuel simulation, will drop on Saturday. No exact time will be given but we will of course notify you through all the usual channels.
Great times lie ahead future CEO, the waiting is soon done. Thank you for staying with us.
Some polishing to be done, yes, but the opening gate bar perspective effect was quite nice we thought.
Good day airport CEO and welcome to the 131st development blog, a few days delayed but with good reason. Today, after months of development, we’re launching the first of several...Read more
Hello airport CEO and welcome to the 130th development blog! We’re writing to you from the floor of the third day of the Nordic Game Conference 2019 here in Malmö...Read more