Dev Blog 19: Thoughts on the current state of Airport CEO

April 17, 2016

Welcome to this weeks development update Ms./Mr. CEO. We have a lot of exiting news to share with you as the work on ACEO tirelessly continues. We kicked off this weekend by reaching 400 followers on the Airport CEO subreddit and over 7000 views on the teaser video. Massive, your continued support is the main source of fuel for the development process! In order to celebrate this we released a .gif of how passengers passing security in ACEO is simulated, a feature we worked a lot on during the previous week. It was posted in the celebratory blog post below.

A few weeks ago we were contacted by a UK 737 pilot who expressed their thoughts on the gameplay and expansion of the airport related to this. While we did have some ideas on this, of course, we took it as a sign and started implementing grass runways, taxiways and two smaller aircrafts (we’re continuously expanding the number of aircrafts existing in the game world). These are likely the first objects you’ll build and see as the CEO of your own airport, unless you’re running an aggressive expansion strategy of course.

This is an in-game screen of the progress so far.

Can you guess the aircraft models? Drop your guess in a comment below!

In other news we can happily announce that we’ve started recording some new gameplay scenes. While it’s not for our own gameplay video “trailer” (which is coming a bit later) its intended for use with another project which we’ll reveal more about once it’s all lined up (should be pretty soon).

When it comes to the actual progress on the game this week, in excess of grass and new aircrafts, it’s mostly been about sewing together the different parts of the game and, as a bonus, implementing the first parts of the baggage handling system. The game is actually complete in the sense that there is a game menu from where you create your CEO and your airport, a fully functional building system where you can build the entire airport (pretty much exactly as you want it) as well as simulation for passengers, aircrafts, employees, vehicles, airlines and so forth. Our main objective right now is to integrate them with each other and with the building system so that it all acts as an independent section while still being affected by other cycles. It’s a bit difficult to explain but think of it as assembling an IKEA furniture, all parts are there, it’s just a matter of glueing them together so that it’s useable.

When it comes to the baggage handling system it works like this: All check-in desks you place have one or more baggage belts on which passengers check-in baggage is placed (passengers either bring only hand luggage, or hand luggage and several bags to check in). The bags are placed on the desks baggage belt and then its up to you as a player to connect them with your own custom built baggage belt trails. Each baggage must be able to be processed and delivered to the same flight that the passenger is to board (remember, all passengers and their baggage is unique and fully simulated). In ACEO, we’ll equip you with all the tools you need for delivering passengers and their bags to their correct flights, then it’s up to you as a CEO to construct the airport and its different systems so that it does those tasks. In the future we also plan to add self-check-in and baggage drop items so that you can expand and make your airport more efficient.

Thank you for this week, we’re moving forward and soon enough thing will hopefully really start to kick off. Keep watching the skies!

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