Dev Blog 14: Teaser week!

February 17, 2016

Wow. What an amazing couple of days! We released the first Airport CEO teaser on Saturday and it has been available since, now currently with 1127 views and counting. The response we’ve gotten has been truly amazing:

“This looks fantastic. Honestly can’t wait to play this game. It kind of reminds me of prison architect – not in a copying way, but in a pretty and simplistic sort of way. Looks like it has really good potential” – becarec
Wow! Is this the game that started in a comment thread on this sub? If so I’ll honestly say I expected some “kid” with over ambitious spouting about making a game. And now here we are! I’m hella impressed!” – chrizbreck
“Everything in this teaser gets me excited. It gives me some more info that I was after and just makes me want it more. Great job! I really want to play it!” – HylianRyan

Your support is humbling and it fuels the development process like nothing else has. Given the release of the teaser, we’ve overcome a huge milestone and it is now time to reflect and ponder upon the next steps. The development process so far has mainly focused on polishing certain aspects of the game’s simulation components, now it is time to focus on involving the player and enable access to the game. Over the coming weeks we’ll finish the building system where we aim to implement a really customizable experience that let’s you design your airport the way you want it. Consequently it is also time to finish off the user interface and initialize the work on what we call “the CEO functions”, more on this later.

Something we can tell you now is that the next time you see an Airport CEO video, its going to contain pure gameplay footage showcasing the mechanics and the feel of the game. Hopefully in a not too distant future, hopefully within a few months.

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