Mod Development Kits
Food & Shop Franchises
To install new food and shop franchises we recommend utilizing the community developed unofficial Airport CEO Mod Manager. Instructions on how to download and use it can be found here.
Airlines & Liveries
To create and install new airlines and liveries, please read the the following official airline and livery modding guide. Click here to download the MDK files which contain data structure examples and raw .psd files. If you have any further questions, please direct them to the Forum’s modding category.
We believe that user generated content is what makes a game and its community really thrive. As Airport CEO develops from an early access title to a full game, we will gradually convert game components to become modifiable. While this implementation roadmap is not set in stone the general idea is that, from a development and technical perspective, the less complex a game component is the earlier it will become modifiable.
Airport CEO has already in this early development stage modifiable components and this is the place for you to read more and learn about how to successfully implement yours or others’ creations into the game.
Airport CEO is not yet compatible with Steam Workshop but this will of course change over time. As we’ve recently started supporting airline and livery modding, a major milestone as mentioned in the development roadmap, we want to make sure that the system is robust enough to not require any major changes as we enable creation and item sharing via Steam Workshop.
Airport CEO MDKs
MDK stands from Mod Development Kit and is a subset of files that we provide the community with for you to get a better understanding of how to properly design and install mods in Airport CEO. The available MDKs include source files, examples on data structure and best practices for how to successfully implement a certain mod.