During the summer of 2015 the idea of Airport CEO was born.

Development Initiated

The development process was in September 2015 initialized and Generation Flight, as it was initially called, started coming to life.

Game Announced

The game was announced through different social media outlets such as Twitter, Facebook and Reddit. Website launched.

First Milestone Build Complete

The first milestone was achieved in November 2015: A build containing a test airport with the passenger, employee and aircraft lifecyles fully integrated.

Teaser Video Released

The Airport CEO teaser video, showcasing the basic style and fundamental functions of the game, was released.

Second Milestone Build Complete

The second milestone was achieved in April 2016: A build containing an airport dynamically constructed from scratch with the passenger, employee and aircraft lifecyles fully integrated.

Pre-Alpha Gameplay Video Released

On the 31st of May the first complete pre-alpha gameplay video of Airport CEO was released, showcasing the current state of Airport CEO.

Full Length Gameplay Videos Released

As an important step in showing you the work that has been produced, we have delivered three full length gameplay videos showcasing end-to-end Airport CEO gameplay. These are now uploaded on YouTube!

Steam Direct

Upon the filing of the Steam Direct application an process was initiated to be able to release Airport CEO via Steam.

Early-Access Alpha Released

On September 28th 2017 at 19:00 CEST Airport CEO was released as an Early Access title in an Alpha state. It retailed at $15.99 USD (or equivalent to your country) and during the first launch week it included a 10 percent discount.

Planned: Graphics Overhaul & More Content

All graphical assets in Airport CEO will see some form of an overhaul, lesser or greater, throughout the alpha state. Assets will be released in packs such as New Service Vehicles Pack, New Road Vehicles Pack, New Furniture Pack, New Decorations Pack and so forth. Details will be announced when a pack is ready for deployment. Additionally, more content such as new items and structures as well as vehicle and aircraft models will be added over time.

Planned: Airline Modding

As a second major step in the Airport CEO modding endeavor we will focus on enabling airline modding including custom liveries for all aircraft types.

Planned: Performance Improvements

From pathfinding to rendering and script, the alpha state of Airport CEO will see many performance improvements over time. Minor improvement increments will be deployed on a regular basis where more notable changes will be announced in advance.

Planned: New Gameplay Elements

From incidents and random events, utility systems such as electricity, water and WiFi to customs and new turnaround services or first class passenger handling. Here the community will make their voice heard on what we should implement next as a public Trello board with voting access will help guide the development direction.

Planned: Multiple Language Support

¿Hablas español? To make Airport CEO more accessible to others, multi language support will be added and implemented as a moddable feature so that everyone can join in on the translations.

Planned: UI Improvements

Just like everything else in Airport CEO, the UI must see its fair share of improvements. Overtime, the UI will become easier to interact with and more accessible and include support for several different aspect ratios and resolutions.

Planned: Transition from Alpha to Beta

Airport CEO will transition from an alpha to a beta state as according to the Apoapsis Studios alpha and beta definitions in the FAQ.

Planned: Item and Aircraft Modding

To further expand the opportunities in which the CEO can have their own influence on what the game looks like, aircraft and basic item modding will be implemented.

Planned: Advanced Structures

As Airport CEO is stabilized, solutions for supporting multiple terminals and multiple stories will be implemented.

Planned: Transition from Beta to Full

Airport CEO will transition to from a beta to a full state and leave Early Access.

The Roadmap is subject to change as development progresses, expect notable alterations and changes as progress is achieved. Underlying announcement card dates do not reflect actual roadmap dates, they are there for structuring purposes.




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